Introducing Sphoxie
Olivier Archer / Thursday, 17 November 2011 07:26

Sphoxie

I would like to introduce my new project "Sphoxie"! It's another game for the iOS and I'm still using the Unreal Development kit.

I will start releasing videos when it's almost complete but there is still a lot to do;

Sphoxie Level 01
-In game UI
-Button Graphics
-Level selection menu
-Bad guys and bosses
-Physical objects
-GameCenter & iCloud
-Last visual layer
-Bonuses
-Powerups because every one loves powerups!

And much more.

Sphoxie level 5


Right now I have the main game objective system complete (Collect the 4 yellow cubes and head to the exit). Now I'm working on the Race mode which is more of a time trial.

I'm more excited about the stuff behind the scenes. I managed to get the level loading/restarting in kismet to be one nice elegant line of nodes. Before for Bizango Blast it worked well but was not as simple and nice.

Sphoxie Mountain


Also making a controllable ball that also reacts to physics is as simple as you'd think in the UDK.

I'll update as I go along!

Last Updated on Thursday, 17 November 2011 07:44
OlivierArcher

 

My name is Olivier Archer and I've always been interested in Art and Creating things. Mmmm... ideas... so delcious!

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