|

I would like to introduce my new project "Sphoxie"! It's another game for the iOS and I'm still using the Unreal Development kit.
I will start releasing videos when it's almost complete but there is still a lot to do;
 -In game UI -Button Graphics -Level selection menu -Bad guys and bosses -Physical objects -GameCenter & iCloud -Last visual layer -Bonuses -Powerups because every one loves powerups!
And much more.

Right now I have the main game objective system complete (Collect the 4 yellow cubes and head to the exit). Now I'm working on the Race mode which is more of a time trial.
I'm more excited about the stuff behind the scenes. I managed to get the level loading/restarting in kismet to be one nice elegant line of nodes. Before for Bizango Blast it worked well but was not as simple and nice.

Also making a controllable ball that also reacts to physics is as simple as you'd think in the UDK.
I'll update as I go along! |